Bee-fly hold on! Devlog 2


Here's Devlog 2, this time I've added and changed a lot of things, but in this Devlog I'll only talk about the most significant changes and innovations.

Let's start with the fact that now the game can be completed, I removed such an opportunity as the choice of difficulty, and returned to the origins, now instead of choosing difficulty there are 4 levels, from the easiest to the most difficult, after passing 4 levels you will be transferred to the boss level.

After completing level 4, the following scene will follow:


The first innovation

The boss himself is a hand with a can of paint that lets a cloud of paint into the player every 3 seconds (in general, he is like a regular can of paint in the game, only moving). The boss has 5 lives, how many he has left can be understood by his fingers, if you pinched him, well, let's say 3 fingers, and 2 whole ones remain, this means that he has 2 lives. You can damage it with the help of clothespins that are located in the center of the level below, the player must fly up to them and the fly will automatically pick up the clothespin, and then you need to drag it all the way to your hand and then damage will be done.


Also at the Boss level there is a turd that, if picked up, it will restore all the lives of the bee-fly.

Change: Main menu.

As you can see, the position of the buttons has changed, the main inscription has also been replaced, now the name of the game is there. Also, as I said at the beginning, if you click on the Play button, then the choice of difficulty will not appear, you will immediately be transferred to level 1.

I also made small saves, if you stopped at level 2 and wanted to change your costume or go to drink tea, and then continue, then after going to the menu and clicking play again, you will be thrown to the level where you left off.

This is the end of all major changes, I hope you liked Devlog and you will try my game and rate it, have a nice day:3

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